IDEA Lab blog |
As the official tagline states: It’s time for something different. It most certainly is! As the Breakout EDU platform continues to grow + morph over time, they have stayed true to their initial mission and vision in providing learners with the opportunity to not only flex their collaboration muscles, but to become self-aware in areas that may be lacking in terms of the highly important 4 Cs: CREATIVITY + COMMUNICATION + CRITICAL THINKING + COLLABORATION. I’ve always made the contention that there should be a one-way mirror involved when players (both students and teachers) are engaged with a Breakout EDU experience because of the wealth of observational data available. From the myriad of social emotional opportunities, to the way in which students communicate with one another, value each other's ideas and build grit, inviting students to become players in the Breakout EDU platform has opened up the possibilities of immersive game play in the classroom. One of the most exciting updates to the platform has been the introduction of the student game design courses. Both offerings, the Digital Game Design Junior and Student Game Design Courses are available to all users with Full Platform Access Beginning next week I will start in with three classes of 4th grade students to begin the journey in examining what makes a great game and begin building our knowledge and skills in digital game design. Up first will be Course I which will introduce students to digital game design and immerse them in the variety of locks available to them. Stay tuned to this blog as I will be sharing out the learning and progress of this new project throughout the coming weeks! I’m planning to include some reflection pieces from my side of things as a facilitator, as well as from the student standpoint to gain insight into their thinking and what is and is not working for them.
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Todd & BillyResource Center Director Archives
April 2019
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